The games will be available in Japanese, English, Korean, Simplified Chinese, Traditional Chinese, and Thai. Thursday, December 27th – Games become available for download.Īvailability: On Nintendo eShop in Japan, America, and Europe. Thursday, December 20th – Games become available for download.Įurope -Thursday, December 20th Thursday, December 20th – Announcement of release on Nintendo eShop’s “Coming Soon” page. Release Date: Japan, America -Thursday, December 20th Thursday, December 13th – Announcement of release on Nintendo eShop’s “Coming Soon” page. Venture Towns Gameplay Walkthrough Sunny City Map Part 1 Year 1-2 New Android Games 4.18K subscribers Subscribe 4.7K views 2 years ago androidgames newandroidgames kairosoft First 28. Titles for Release – Digital Only: Venture Towns Great examples so far.On December 20th, several of Kairosoft’s popular titles will be released on Nintendo Switch. And the use of the hedges in town actually creates different 'districts' even though they might be smallish. Some nice landscaping (nice mix of trees and was different as well in not placing the park in the center of the town (a common move), but building it away from the center so it becomes a destination in and of itself. The joint venture-Shanghai Volkswagen Co. A non squarish central plaza with some elevation changes. the 10 projects of the One City Nine Towns plan initiated by the municipal government of Shanghai in 2000. Active Design is a combination of 10 principles that promote activity, health and stronger communities through the way we design and build our towns and. Less boxy, stretched out along a geographic feature (the river), building with the landscape as opposed to building in spite of it (meaning the area was not beaten into a flat, featureless pancake before building was some different building set-backs. Different than building around the central town is a great example of 'something different'. To see whats different from the 'norm' out there. That is the very reason I started this thread. Lets say 'area' instead of district and with said you have showed us those very things, a 'farm' area, a 'workshop' area, etc.Īnd your comment about most other players having the same attitude about layouts, basically grouping all the buildings around a central square, is most likely correct. I am currently playing venture town but I cant seem to make my town successful no matter how many times I try (few days). My choice of word, district, could have been better. Originally posted by spielerinchen:though i appreciate the idea of the thread, isn't to ask for "different districts" a bit overboard ? This spreadsheet is a collection of lists and data from the Kairosoft game, V (officially known as Venture Towns in English. The whole thing is still growing, though i don't think i will move the shops to a different place, i wish we'll get more shops, more NPCs. that's next to the small pond which still has to get some benches & lights.īetween the garden & the farm is also a small cooking area. below the farm with wheat, sugar cane, bottle brush & fruit trees. small working area between John's & Fletch's. Rayne's shop is nearby so she can help watering the plants. i am in a process to widen it to accomodate maybe up to 4 chooks. A small-scale, low-investment neighbourhood communal gardening venture. Here the view from my house over the lake, then the path toward town which leads through the small garden with 2 chooks. A Town Belt is an area of land set aside during the design of towns and cities. i'm still working on the road out into the wild, which will connect the main lake with the next bridge & where the visitor tent, a small mining site & the first tower are located. the museum is on a sandbank next to the main part. & there is on the side the third smaller lake, which is also straightened, it's still work in progress, it will get street lamps & benches. the main center with all the other buildings is arranged around the main big lake, which is straightened to form a circle. i placed my own house with a view across it & beyond. I didn't move far away from the landing pier & the first tower. What i've seen in videos & pictures, other players have the same attitude, usually there is sort of a center with all the buildings, & there might be somewhere the workspace, the farmspace, spaces for the animals & then the mine, so not that much to design withīut ok i will try to show what i've got, which is not finished, let's say, early access layout Though i appreciate the idea of the thread, isn't to ask for "different districts" a bit overboard ? there are only 10 buildings, plus the visitor tent, that's not really much, if you don't want to run whole day just to get from one to another, if you need it
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